Mechanics:

  • The main mechanics are the summoning of drones. There are several types of drones, the main difference of which is in the type of damage and, with the exception of the kamikaze drone, they stand still.
  • Recall mechanics - there is a limit on the summoning of one type of drone, so that the player can keep an eye on several fronts at once. The limit increases as the game progresses.
  • The main building has irreplaceable health points, after which the game ends with your defeat.

Types of drones:

  • A kamikaze drone is a drone that, after its call, rushes either to a random target or to a target chosen by the player, and then explodes. Fast, effective against the crowd.

  • The drone turret is a static drone that replaces the classic shooting towers. They are static and effective against large targets.

  • An EMP drone is a drone that uses electromagnetic bombs as weapons, which slows down enemies. Fast, effective against enemies with shields.

Types of enemies:

  •  Light  - the easiest type of opponents and the most common. They are destroyed by any sneeze, but there are many of the

Light

  • Heavy (armored personnel carriers?) - heavy vehicles with explosion-proof armor. There are not many of them, but the appearance of several of them at once can turn the tide of battle.

Heavy

  • Shields (machines with a shield generator) are small transporters with shield generators installed, covering allied equipment.

Low-poly art style

Updated 12 days ago
Published 16 days ago
StatusPrototype
PlatformsHTML5
AuthorSkrelevsky
GenreStrategy
Tags3D, dron, Futuristic, Top-Down, Tower Defense, Unity

Comments

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Very interesting visual apperance to tower defense, i liked that game have sound for each action. Encountered bug when yellow truck stop on tracks and didnt do anything